Lost Path (Ludum Dare 45) Mac OS

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  1. Apr 29, 2013 Ludum Dare 26: 48-hour Game Design Compo. This weekend, I decided to participate in a 48-hour game design 'competition'. Ludum Dare is a compo that asks you to create a video game from scratch in a 48-hour time period – you have to write your code and create all of your assets in that time period.
  2. Community, we have hosted something special this month: 8 games from Alakajam! And Ludum Dare have been handpicked for people to compete on them, post high scores, and climb the leaderboard! We're having a lot of fun so far, and it's quite a different experience to really play and try to master the games, rather than just test them to give.
  3. MacOS Big Sur elevates the most advanced desktop operating system in the world to a new level of power and beauty. Experience Mac to the fullest with a refined new design. Enjoy the biggest Safari update ever. Discover new features for Maps and Messages. And get even more transparency around your privacy.

Download (45 MB) A squad formed during the Great War to fight against the supernatural is being reassembled to investigate a mysterious event. Designer/Developer: Double Fine Productions Platforms: Linux, Mac OS X, Microsoft Windows, Xbox One Release Date: June 1, 2015 Game Location: www.massivechalice.com Explanation. Massive Chalice is a tactical combat strategy game that requires the player to not only manage their units on the battlefield, but throughout their lives. There are no individual heroes in Massive Chalice.

A lonely cube lost all of its rainbow colors and have to go through 7 levels to get them back. Enjoy a big color mayhem.

Controls

  • WASD - move around (alternate movement with arrow keys)
  • SPACE - to shake and loose your current color

Creators

  • Djamschid Arefi
  • Jens Junker
  • Tobias König
  • Felix Manthe
  • Christian Ruppert

Enjoy!

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
AuthorYheeky Games
GenrePuzzle
Made withUnity
Tags3D, Colorful, Ludum Dare 45
LinksLudum Dare

Download

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Ludum

Thanks Card Castle Studio! We already have some plans for future optimizations. The ground texture is one of it :)

We put the control (the player not the camera) in the FixedUpdate to have a bit of jitter because of the color. But we also thought about putting it in the LateUpdate. Thanks for your feedback! :)

Great Game overall, well executed concept and puzzles. I did notice some performance issues when their was a huge amount of paint on the ground along with jitters in the camera. To fix these in the future you might want to put a maximum paint sprite count and place the camera's transform in the Late Update.

So, Ludum dare 38 is arriving! This will be my 8th Ludum Dare, and for the first time, I will be doing things differently than to how I would usually do it.

Firstly, I'm working in a team for the first time! Fb farmville 2 gifts. One of my friends from school will be doing art (because I'm awful at it lol), and this will be his first ludum dare. Finally my game might actually look decent (if you look through my past ludum dare games, they all look horrible). XD

Secondly, I'm setting a bit of a challenge for myself. I'm going to program my game in LWJGL 3 (along with Java which I already have good experience in of course), although I had little to no experience in it prior to today. Given that, I will probably be using a basic/very quickly made engine for things such as shaders, matrix maths and maybe a window, because after following some tutorials on LWJGL 3, I realised will never memorize everything needed for the engine from now until the start of ludum dare. Given that, I will still definitely be using LWJGL 3 and GLSL (for the shaders) outside of my engine and I think this will be a good challenge and learning experience for me! 😀

Ludum Dare 47

As for what programs I will be using:

Ludum Dare 44

IDE: Eclipse

Lost Path (Ludum Dare 45) Mac OS

Thanks Card Castle Studio! We already have some plans for future optimizations. The ground texture is one of it :)

We put the control (the player not the camera) in the FixedUpdate to have a bit of jitter because of the color. But we also thought about putting it in the LateUpdate. Thanks for your feedback! :)

Great Game overall, well executed concept and puzzles. I did notice some performance issues when their was a huge amount of paint on the ground along with jitters in the camera. To fix these in the future you might want to put a maximum paint sprite count and place the camera's transform in the Late Update.

So, Ludum dare 38 is arriving! This will be my 8th Ludum Dare, and for the first time, I will be doing things differently than to how I would usually do it.

Firstly, I'm working in a team for the first time! Fb farmville 2 gifts. One of my friends from school will be doing art (because I'm awful at it lol), and this will be his first ludum dare. Finally my game might actually look decent (if you look through my past ludum dare games, they all look horrible). XD

Secondly, I'm setting a bit of a challenge for myself. I'm going to program my game in LWJGL 3 (along with Java which I already have good experience in of course), although I had little to no experience in it prior to today. Given that, I will probably be using a basic/very quickly made engine for things such as shaders, matrix maths and maybe a window, because after following some tutorials on LWJGL 3, I realised will never memorize everything needed for the engine from now until the start of ludum dare. Given that, I will still definitely be using LWJGL 3 and GLSL (for the shaders) outside of my engine and I think this will be a good challenge and learning experience for me! 😀

Ludum Dare 47

As for what programs I will be using:

Ludum Dare 44

IDE: Eclipse

Language: Java + LWJGL 3

Lost Path (ludum Dare 45) Mac Os Download

Audio: Musescore (for soundtrack) + Audacity (for recording) + possibly either sfxr or my boss rc-505 loopstation (for sound effects).

Ludum Dare 1

Good luck everyone! Pch vip elite games. Artificial immunity mac os. 😀





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