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Wolfenstein 3D

Developer: id Software
Publisher: Apogee Software
Platform: DOS
Released in US: May 5, 1992

This game has unused code.
This game has a hidden developer message.
This game has unused objects.
This game has unused music.
This game has debugging material.
This game has a hidden sound test.

This game has a prototype article
  1. A really good shortcut is Ctrl+z, which stops a currently running job, which you can later terminate or resume it, either in foreground or background. The way to use this is to press CTRL+z while executing a job (task), this can be done with any application started from the console.
  2. X-HTTP-UserAgent: Mozilla/5.0 (Macintosh; Intel Mac OS X 1073) AppleWebKit/535.19 (KHTML, like Gecko) Chrome/18.0.1025.162 Safari/535.19,gzip(gfe) X-Original-Sender: jamie-.@public.gmane.org.

The game that did start it all, Wolfenstein 3D launched an entire genre and kickstarted the PC gaming hardware arms-race when it was released in 1992. Its massive success sent id Software to fame and glory that would only get bigger with the release of Doom.

  • 3Debug Mode

Full list of all 160 Shonen Idle Z achievements. It takes around 200 hours to unlock all of the achievements on Windows. Thanks much, Berniyh, This is working, finally! I'm already at 83% on kdelibs. So, after kdepimlibs, remove all the old 9999.4 monolith packages, and then start installing split packages- correct?

Music Test

Caesars diamond benefits. Start the game, then hold M as the game starts to open one of two Music Test screens. Each of the two contains six of the game's songs. The other music test contains Kill the S.O.B., The Nazi Rap, Twelfth Hour, Zero Hour, Ultimate Conquest, and Wolfpack.

Come line craps. 'Robert's Jukebox' refers to Robert Prince, the sound designer who composed Wolfenstein 3D's soundtrack. Field hospital (nick feofentov) mac os.

Version Differences

Please note that many versions of Wolfenstein 3D have been released, and there are differences between the shareware and registered versions bearing the same version number as explained below. Versions 1.0, 1.1, 1.2, and 1.4 are the only known released versions of the shareware game, while the registered versions known are 1.1, 1.2, and 1.4. Version 1.3 was either never created or never released.

(Source: http://www.users.globalnet.co.uk/~brlowe/faq.htm Adam Williamson, Stanley Stasiak])

Please also note that BOTH versions 1.1 and 1.2 of either the shareware or registered version will display 'V1.1' in the bottom right-hand corner of the startup screen. As explained below, there are other ways to determine which version is actually present.

Known releases of Wolfenstein 3D from version 1.1 to 1.4 include:

Star fighter (itch) (rd124p77) mac os. Apogee v1.1 (exe dated - Jun. 10/92)

Apogee v1.2 (exe dated - Jun. 22/92)

Apogee v1.4g (exe dated - Oct. 1/94)

GT Interactive (exe dated - Sept. 2/93)

GT Interactive (exe dated - Apr. 13/94)

ID Software (exe dated - Sept. 3/93)

Imagineer (exe dated - Mar. 4/93)

Activision (exe dated - Jan. 27/98)

Some releases of version 1.4 lack the ability to use cheat codes. Version 1.4 was first released with cheat codes, then they were taken out in a second release, then put back in for a third release. Quick hits online. The third release is known as version 1.4g but the startup screen will still only display 'V1.4' in the bottom right hand corner.

Version 1.0
All other versions

In 1.0, 'LEVEL' is used on the HUD instead of 'FLOOR'.

Version 1.0
All other versions

The top of the table has its shading vertically flipped (roughly), and the lit side of the bottom of the table has a shading change to boot.

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Version 1.0
All other versions

Again, the shading is flipped vertically, but no other changes.

Version 1.0
All other versions

The base of the chandelier is much larger in Version 1.0. It's slimmed down significantly in later versions.

Version 1.0
All other versions

Rivets were missing on the elevator textures in Version 1.0.

  • In version 1.0, the player's shirt appears tan when firing either the pistol or SS machine gun (weapon '3'). Shareware 1.1 has changed the shirt color for the pistol firing animation to gray, while the SS machine gun still shows the player with a tan shirt. Version 1.2 Shareware changes the shirt color for the SS machine gun animation to gray. Registered 1.1 has gray shirts for both the pistol and SS machine gun.
  • In version 1.0, if you do a regular load to a save when you've cleared some of the floor, your score resets to what it was when you first entered the floor.
  • In version 1.0, you get an extra life for every 20.000 points. In version 1.1 onwards, you get one every 40.000 points.
  • After changing the screen size, the appearing pop-up says 'Computing.' in versions 1.0, 1.1 and 1.2. In version 1.4 it's changed to 'Thinking.'.
  • On HUD, in the bottom left, there's a text which says 'LEVEL' in versions 1.0, 1.1 and 1.2. In version 1.4 it's changed to 'FLOOR'.
  • In versions 1.0, 1.1 and 1.2, you need to push a key to advance from the PC-13 screen. Version 1.4 advances automatically after a small moment.
  • Shareware 1.1 still has no clipping mode.
  • Version 1.1 adds a digit when going over a million points so the last digit goes halfway in 'LIVES' part of the HUD, in 1.4 the counter just goes around.
  • Normally, if killed by an enemy the screen will rotate to center on the enemy that fired the fatal shot. If killed by a dog in shareware 1.1, the screen will rotate but not center on the fatal dog. This is corrected in shareware 1.2.
  • A bug exists on Registered 1.1 causing the secret elevator on Episode 1, Map 1 to send the player to Map 2 instead of Map 10 as it normally should. This bug is not present on Shareware 1.1 due to a workaround. Registered 1.2 has this bug fixed.
  • In version 1.4, the music at booting the game up won't start until you've pressed a button to advance from the first screen.
  • Version 1.4 has a different background on the start screen. Also 'c' has been changed to '© COPYRIGHT'.
  • Between Shareware and Registered versions: Elevator sound and death sound of dogs feature different sounds.
  • Version 1.0 has one wall in Floor 7 and one wall in Floor 8 not marked as a secret wall in Episode 1. (You still get 100% secrets though.) Shareware version 1.1 has the one in Floor 7 fixed. Same conditions apply to Shareware version 1.2. Meanwhile, Registered 1.1 has already fixed both. With sharewares, in version 1.4 they are both finally fixed.
  • Apogee versions of the registered game have an extra screen on startup warning that the game is not shareware.
  • Apogee versions of the game will have a 'Read This!' option that isn't present in non-Apogee versions. This displays the storyline, controls, and ordering information.
  • A bug exists on Shareware 1.0, 1.1, 1.2 and Registered 1.1, where if the player activates a pushwall and saves the game prior to the pushwall being completed, upon reloading the save the pushwall will be stuck in a 'half open' state and not allow the player to pass. This bug is fixed in Shareware 1.4 and Registered 1.4.
  • A bug exists in Registered 1.1 on Episode 4, Level 4 where one of the doors can be freely walked through without opening it first. If the player opens the door normally then the bug goes away. This bug is fixed in Registered 1.4.

Debug Mode

There are two different ways to activate the debug mode, depending on which version of the game you have.

Version 1.0

Start the game with the parameter line wolf3d.exe -next. Start up the game and go into a level. Anytime during play, press Ctrl + Tab + Enter to activate Debug Mode.

Version 1.1 and Above

(Note that this is disabled in some versions of v1.4 distributed by Apogee)

Start the game with the parameter line wolf3d.exe -goobers. Start up the game and go into a level. Anytime during play, press Left Shift + Alt + Backspace to activate Debug Mode.

Now you've activated some nifty little shortcut keys!

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Commands

  • Tab + B - Select a border color.
  • Tab + C - Statistics
  • Tab + E - Automatically complete the current level.
  • Tab + F - Position Info
  • Tab + G - God mode
  • Tab + H - Hurt Yourself
  • Tab + I - Free Items!
  • Tab + M - Memory map
  • Tab + N - No Clipping (Version 1.0 and in Shareware 1.1 only). Apparently caused horrible things like game corruption if played around with incorrectly, and hence removed in later versions.
  • Tab + O - Map of level (Prototypes only).
  • Tab + Q - Quit the game entirely.
  • Tab + S - Slow Motion
  • Tab + T - Debug Information.
  • Tab + V - Add extra VBLs, or Vertical Blanking Signals. Has no effect for most players, except maybe altering game speed.
  • Tab + W - Level Warp! Warp anywhere between levels in the episode you're in.
  • Tab + X - Extra Stuff. Doesn't have any noticeable effects.
  • Tab + Y - Change screen size (Prototypes only).
  • Tab + Z - Kill yourself (Prototypes only).

Tech Support Parameters

The developers included a number of command-line parameters to aid tech support in diagnosing problems over the phone.

  • HIDDENCARD - Disable checking for video card.
  • NOJOYS - Disable checking for joysticks.
  • NOMOUSE - Disable checking for mouse.
  • NOMAIN - Disable checking for main memory.
  • NOEMS - Disable checking for EMS memory.
  • NOXMS - Disable checking for XMS memory.
  • NOAL - Disable checking for Adlib.
  • NOSB - Disable checking for Sound Blaster.
  • NOPRO - Disable checking for Sound Blaster Pro.
  • NOSS - Disable checking for Sound Source.
  • SST - Disable checking for Tandy Sound Source.
  • SS1 - Disable checking for Sound Source on LPT1.
  • SS2 - Disable checking for Sound Source on LPT2.
  • SS3 - Disable checking for Sound Source on LPT3.
  • NO386 - Disable checking for 386.

Scrapped Contests

A sign saying 'Call Apogee say Aardwolf' is hidden deep within the terrifyingly huge pushwall maze (there's over 175 of the buggers!) in E2M8. Since map editors, trainers, and sprite viewers were made within days of the game's release, the contest was scrapped. In some re-releases and ports, the art file is modified to replace this graphic with a duplicate of the 'pile of bones' sprite.

A high score contest was also planned, using the codes on the high score table next to the top score, but it was scrapped for the same reason.

Unused Objects

There are actually four locked doors instead of two, but these extra ones can't be opened by any means except by awakened enemies, because the key objects for them don't exist anymore. They can be put in a map by using these wall IDs.

They were dummied out probably because it would be very confusing to have four locked doors and four keys that looked the same. Notably, Door IDs are hard-coded while normal walls have their IDs corresponding to textures.

There's also code for other 2 key pick-ups in the source code (bo_key3 and bo_key4), but there are no map objects linking to them.

  • 96 - Locked Door 3 (Vertical)
  • 97 - Locked Door 3 (Horizontal)
  • 98 - Locked Door 4 (Vertical)
  • 99 - Locked Door 4 (Horizontal)

Tinycraft mac os. Like other enemies, there are map objects for the dog standing in the source code, but the frames do not exist.

  • 134 - Dog standing easy (East)
  • 135 - Dog standing easy (North)
  • 136 - Dog standing easy (West)
  • 137 - Dog standing easy (South)
  • 170 - Dog standing medium (East)
  • 171 - Dog standing medium (North)
  • 172 - Dog standing medium (West)
  • 173 - Dog standing medium (South)
  • 206 - Dog standing hard (East)
  • 207 - Dog standing hard (North)
  • 208 - Dog standing hard (West)
  • 209 - Dog standing hard (South)

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Unused Music

Yes, this game contains a few unused songs, but they're not really anything good so it's pretty obvious why they're unused.

Songs listed as in FloEdit II IMF chunks:

  • 266 - Hitler Waltz (used in Spear of Destiny at the copy protection prompt):
  • 271 - Salute (used in the prototype during the title sequence):
  • 274 - Victors:

Interestingly, in the 'Wolfstone 3D' easter egg in Wolfenstein 2: The New Colossus, these unused tracks were finally utilised to replace the original game's two renditions of 'Horst Wessel Lied'. 'Hitler Waltz' plays on the title screen, while 'Victors' replaces the 'Nazi Anthem' track played on E2M1.

Hidden Message

'Kill the S.O.B.' (INTROCW3.IMF), the music for Episode 3 Floors 1 and 5, includes a Morse code message playing in the background for most of the tune, manually inserted by composer Robert Prince. This is a message to our hero to (of course) eliminate Hitler, the episode boss, complete with callsigns and a Morse code abbreviation. Note that the music also plays in Episode 6 Floors 1 and 5, where the message makes less sense because Hitler never personally makes an appearance in Episode 6.

Music
Code
Transcribed
- --- -. . --. -. .- -. .-- --- .-. .-. /
-. . .-. . - - .-. . .-. . -. .-. . -. . -. --. . --- --- -. /
. .-. . -- . -. .- - . . . - .-. . .-. /
. -- .--. . .-. .- - . .- . /
-.-. --- -- .--. .-. . - . -- . . . . --- -.
.-- . - . . -. .--- .- . --- .- .-. . /
--- .- -
ConvertedTranslated
TO BIG BAD WOLF
DE LITTLE RED RIDING HOOD
ELIMINATE HITLER
IMPERATIVE
COMPLETE MISSION WITHIN 24 HOURS
OUT
To Big Bad Wolf.
From Little Red Riding Hood.
Eliminate Hitler.
Imperative.
Complete mission within 24 hours.
Out.
(Source: Video Game Music Preservation Foundation)

Beta-Testing Message

In the Wolf3D source code release, in the file WL_MAIN.C, code that checks for a preprocessor definition called BETA is present. If the definition is set, and the game is ran after September 30, 1992, the game will exit to DOS with the brilliantly spelt message:

Windows CD Leftovers

Activision released the game on CD in 2001 to help promote the release of Return to Castle Wolfenstein. It included the original registered DOS version with a Windows-based installer. There were also some leftovers on the disc.


The Bin folder on the CD (which contains the installer's frontend) has a file named Wolfimage copy.bmp, which is a poorly compressed, double resolution version of the game's title screen.

Download Wolfenstein 3D (Windows) Help Project Files
File:Wolfenstein 3D 2001 Windows HPJ.zip (37 KB) (info)

And when you install the game, the Microsoft Help Project files and bitmaps used to create the game's Windows-based .hlp file are also included! These can be found in the Program FilesWolfenstein 3DReadme folder.

The Wolfenstein series
DOSWolfenstein 3D (Prototype) • Spear of Destiny
SNESWolfenstein 3D (Prototype)
JaguarWolfenstein 3D
Mac OS ClassicWolfenstein 3D
Game Boy AdvanceWolfenstein 3D
J2MEWolfenstein RPG
Retrieved from 'https://tcrf.net/index.php?title=Wolfenstein_3D_(DOS)&oldid=936791'




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